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Real-time Transcription and Streaming Fixes

  • Fixed an edge case where higher sample rates would occasionally trigger a Client sent audio too fast error from the Real-Time Streaming WebSocket API.
  • Fixed an edge case where some streams from Real-Time Streaming WebSocket API were held open after a customer idled their session.
  • Fixed an edge case in the /v2/stream endpoint, where large periods of silence would occasionally cause automatic punctuation to fail.
  • Improved error handling when non-JSON input is sent to the /v2/transcript endpoint.