1
Real-time Transcription and Streaming Fixes
- Fixed an edge case where higher sample rates would occasionally trigger a
Client sent audio too fast
error from the Real-Time Streaming WebSocket API. - Fixed an edge case where some streams from Real-Time Streaming WebSocket API were held open after a customer idled their session.
- Fixed an edge case in the
/v2/stream
endpoint, where large periods of silence would occasionally cause automatic punctuation to fail. - Improved error handling when non-JSON input is sent to the
/v2/transcript
endpoint.